Anthropomorphism
Definition of Anthropomorphism
Imbuing the imagined or real behavior of nonhuman agents
with human-like characteristics, motivations, intentions, and emotions
is the essence of anthropomorphism. These nonhuman agents may include
anything that acts with apparent independence, including nonhuman animals,
natural forces, religious deities, and mechanical or electronic
devices. As the Oxford Dictionary (Soanes & Stevenson, 2005) more
simply puts it, anthropomorphism is the “attribution of human characteristics or behavior to a god,
animal, or object” (p. 66). (Epley, 2007)
An anthropomorphic character was defined as a human-like
representation, which is capable of displaying emotional expressions,
while a non-anthropomorphic character was an object or a part of
human form, which was not able to express emotions (Lewis, 2003)
Anthropomorphism of artificial agents
Autonomous virtual characters and social robots are meant to
interact with humans. They should be able to communicate, express emotions and
exhibit personality. Their social skills are highly dependant on their physical
design, as well as on their motion capabilities.
Discussion
Anthropomorphic characters do not need to have realistic aspect
which human characters need to have. We can apply this term in to our project.
Our goal is giving a life to the washing machine and makes him as an opponent
of the human character. in order to make successful anthropomorphic character,
we have to follow some steps stated in Thalman’s research. He argued that the characters should have functions of
human such as faces, speech capabilities and body capabilities. But, in our
project, anthropomorphic characters will only be equipped with face and few
body parts so we will fully utilize the facial expression of them. Their facial
expression will be quite enough to convey their emotion against human
characters.
This is a sample image of the washing machine character. As you
can see, he does not have any body parts except eyes and mouth (the hole). But,
it is certain that we can articulate his emotion by only using those body
parts.
Good examples of Anthropomorphism in
Animation
Tayo the Bus (Korean animation) used a bus as an object of anthropomorphism
Thomas the train used a trains as an object of anthropomorphism
Cars (Pixar) used car as an object of anthropomorphism
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Full text
http://psychology.uchicago.edu/people/faculty/cacioppo/jtcreprints/onseeinghuman.pdf
http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.104.6414&rep=rep1&type=pdf
http://hal.archives-ouvertes.fr/docs/00/73/27/63/PDF/paper.pdf
http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.104.6414&rep=rep1&type=pdf
http://hal.archives-ouvertes.fr/docs/00/73/27/63/PDF/paper.pdf
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